![]() If it has been run, players can attempt to manually patch the file using "flips.exe" in the patch folder this can be done by running Flips, selecting the patch file in that folder, selecting FTLGame.exe (which might require allowing all files to be selected at the bottom right), and giving the file a name. If the "downgrade.bat" file hasn't been run, players should make sure to run it. ![]() This means that FTL hasn't been downgraded appropriately. How to Fix FTL's "Failed to Find an Address" Error If this is the case, players can try running Hyperspace alone using the "Hyperspace.ftl" file if this works but Multiverse doesn't, the issue is hardware-related. If "-OpenGL" is the cause of this issue, and the game doesn't work otherwise, there's a hardware limitation at play this is usually related to not having enough RAM, but the exact causes are unknown. This usually means that Hyperspace hasn't been installed correctly players should confirm that they performed all of the steps, including downgrading, placing the files into FTL's directory, and removing "-OpenGL" if that was used as a troubleshooting step earlier. ![]() How to Fix FTL's "MingW Runtime Error" Error Players can further confirm that FTL Multiverse is working by looking for a new crew type on the first ship in the hanger. Assuming everything went correctly, players should be greeted by a new menu screen. Once done, players can then run FTL immediately or wait until later. Then, players can hit the "patch" button on the right. Players should see it in Slipstream's mod list now players can then check Multiverse, and only Multiverse Hyperspace.ftl is unneeded for Multiverse, and other files are unintended for use with it. This is where the "Multiverse.zip" file comes into play players should move it into Slipstream's "mods" folder, then start Slipstream again. After being brought to a screen with a few example mods available to install, players should click "file" at the top left and go to "preferences." Players should then check the "allow_zip" option and enable it, then close Slipstream. First, players should extract Slipstream to a folder somewhere, then open it with the "modman.exe" in its folder and follow its initial prompts, which ask the player to locate FTL's "ftl.dat" file the one selected should be the one players intend to mod if they have multiple versions of the game. ↳ Editors and Tools (DMute, DM Builder, ADGE, etc.Installing Slipstream and FTL Multiverse Mod in FTL: Faster Than LightĪfter base FTL and Hyperspace are set up, it's time to move onto Slipstream.↳ Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild.↳ Theron's Quest (TQ) & Dungeon Master Nexus (DMN).↳ Dungeon Master II: The Legend of Skullkeep (DM2).↳ Links to external resources and community creations.As mentioned above, this is an unsupported mode, untested and (otherwise) undocumented if you experience any problems with it, please switch back to full screen. ![]() Please bear in mind that when running like this, the frame rate will be lower than in full screen mode and there may be some glitches in colour. (with a tab between the two words) to a new line in the config.txt file. In full screen low resolution it seem to stretch bit largerīut for safety am guess choice would be 640x480 windowed -for testing created dungeon or 1366x768 full -for playing game (where this value is resolution am use all time on monitor, am set this to not change it after run or quit game) Maybe change resolution would prevent crashes? Default is very minimal 640x480x24 (change SCREEN_MODE in cfg file)Īm test it at maximum: 1366x768x32 game screen is tiny in middle of monitor, but it dont cause this changing resolution flickerįrom my observation is that if am set 640x480 or 800圆00 windowed, game screen is the same tiny, difference is size of black frame around it ![]()
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